• About

    General Overview

    From stem to stern, the Iridium is one of the most advanced starship in Starfleet. The ship employs a new warp core, variable geometry warp nacelles, and is the first to field both second generation bio-neural gel-packs and a split-deflector dish.



    Provide autonomous capability for full execution of Federation defensive, cultural, scientific, and explorative policy in deep space or border territory.

    Provide a platform for extended scientific survey and scouting missions.


    Serve as a frontline support vehicle during emergencies and a platform for the extension of Federation diplomacy and policy.


    Provide non-critical functions such as transport of personnel and cargo when necessary, extended aid, and short-range patrol.

  • Captain in Command

    Rank: Vice-Admiral
    Current assignment: Commander, U.S.S. Iridium NX-98646
    Full Name: SparC
    Date of birth: December 6, 2353
    Place of birth: Eindhoven, The Netherlands,
    Earth Parrents: Mr. and Mrs SparC
    Siblings: 3 Sisters
    Education: Starfleet Academy, 2369-2372
    Marital status: Married
    Children: Two
    Quarters: U.S.S. Iridium: Deck 3, Room 3101
    Office: U.S.S. Iridium: Deck 1 Ready Room, adjoining Main Bridge

    Psychological Profile: Report of Starfleet Medical/Counselor's Office
    Charming, bold, a born explorer. Possessing an insatiable sense of adventure and wonder, Captain SparC is guided by a core of human decency and intuition, even when they contravene direct orders. He is fiercely independent, while at the same time strongly committed to duty. SparC holds a grudge against the Borg, whom he blames for killing his father. SparC is eager to make history and see what's out there.

    Biographical Overview
    SparC grew up dreaming of the day when he would get to go "where no man has gone before". His father was the renowned mr.SparC SR., who led the development and instalment of the computer cores for the Galaxy-class project.

    As a child, SparC once accompanied his father to Utopia Planetia fleetyards where he made his first contact with a starship, the U.S.S. Galaxy (NX-70637). Not much later, together with his father, he witnessed the launch of the U.S.S. Galaxy in 2357.

    Later on, during school holidays he would accompany his father to McKinley shipyard, where his father worked on the new Galaxy-class starship, the U.S.S. Yamato (NCC-71807). The ship was eventually destroyed in 2365 with loss of all life by an Iconian computer virus. The virus caused a malfunction in the anti-mater containment field, whereon the magnetic interlocks from the dilithium chamber malfunctioned. The computer initiated it’s emergency backup system to dump the anti-matter. In reaction the virus stopped the emergency system leading to a warp-core breach when the ship was still in the Romulan Neutral Zone.

    A valuable lesson was learned and a solution was formed in decoupling the emergency backup systems from the main cores and with the installment of a separate independent backup computer for the warp-core systems.

    Like many children of his generation, young SparC had big dreams and big aspirations which set the stage for his future. He had Dr. Cochrane's famous inspirational speech at the dedication of the warp five complex memorized to the letter. At age eight, his father gave him his first astronomy book, "The Cosmos: A to Z" by Laura Danly. He would stare at the pictures in the book for hours, hoping he would someday see those celestial objects in person. By age nine he was actively building models of own designed warp spaceships. Using an anti-grav unit, SparC constructed a flying toy ship, he called U.S.S. Iridium and got his first taste of what it's like to be in command. It was during times like these that SparC learned from his father some of the principles that would stay with him throughout his life: Keep things straight and steady ... finish what you start ... embrace trust not fear ...

    It was in the year 2367 when his father worked on an upgrade on the U.S.S. Kyushu (NCC-65491), a New Orleans class vessel when the emergency call came in that the Borg was sighted in sector 001. Starfleet immediately ordered all starships in range to combat the Borg, including the Kyushu. The Kyushu set off, still with his father on board to ready the crippled computer for combat. The outcame was a disaster; 39 ships were destroyed, with the loss of over 11,000 lives including his father.

    SparC joined Starfleet Academy in 2369. SparC studied to be an engineer. During his sophomore year, he performed his field study at San Francisco Fleet Yards orbiting Earth where the new Souvereign class starship was being build. His mentor was Gary Young, a serious and calm man with a subtle touch of humor, which reminded him of his father. He later considered it to be one of the best experiences of his life.

    During his years at the Academy, SparC became friends with Yuczai (Trill) and T`fih (Klingon). SparC also became the captain of the Academy Waterpolo Team being the goalkeeper and winning the 2371 North American Water Polo Regionals.

    In his spare time he worked with several “high potentials cadets” , know as hypo`s, with the Starfleet Engineer Corps. As kind of a think tank, they would battle design problems looking for unconventional solutions, for example the Tri-Cobalt device launcher.

    SparC graduated from the Academy as valedictorian of his class, having earned Interstellar Honors in 2372.

    He requested duty aboard the new USS Honorious, the Souvereign class starship he worked on in his sophomore year, but got denied due to the destruction of the Enterpise-D. The USS Honorious was to be renamed to Enteprise-E, staffed by the crew of the destroyed Enterprise.

    He was given his first field assignment as a bridge officer aboard the USS Tian An Men NCC-21382, a Miranda class medium cruiser. Their first mission was to investigate the Kilandra Cluster in mid 2372, but they had to abandon the study when it was ordered to Deep Space 9 because of a major dispute between the Ferengi Alliance and Bajor. Grand Nagus Zek refused to return an Orb of the Prophets to the Bajorans. The Bajorans responded by banning all Ferengi activity in Bajoran space. With diplomatic relations between the two cultures rapidly breaking down, interstellar war was on hand. The Tian an Men was on the side line to keep the peace. Eventually hostility ended and the matter was solved.

    In 2373, the Tian An Men fought against the Borg in the Battle of Sector 001. The Tian an Men became heavenly damaged and it was SparC who managed to steer the crippled ship out of firing range of the cube. After the battle the damaged ship was towed back to drydock orbiting Earth for repairs and to be refitted with new warp nacelle`s. For saving the ship and crew, SparC got promoted to lieutenant.

    During the refit, he visited his old friends at the Academy and the Starfleet Engineer Corps several times. A night out in a bar solved the puzzle how to safely fire a Tri-Cobalt. A new launcher was quickly constructed for the Tri-Cobalt device and the engineers waited on a testbed for the launcher. SparC contacted Gary, who had influence in the chain of command, which eventually helped in getting the green light to equip the Tian An Men with the new Tri-Cobalt Device launcher for field testing.

    Shortly after the installment of the launcher in mid-2373, the order was given that the Tian An Men should join Admiral Gilhouly's task force with two other Miranda-class starships and two Excelsior-class to assist Deep Space 9 against the Dominion threat, shortly after they entered the Alpha Quadrant and were joined by the Cardassians.

    In late 2373, the taskforce including the Tian an Men was accommodated to the Second Fleet where it was assigned to patrol along the Federation's border with the Cardassian Union. Just before the Tian an Men went underway, Lt. SparC got a message from Alex Smutko, a friend who he worked with on several occasions during his days at the Academy. He was ordered to immediately report at the Beta Antares Ship Yards to help with a design issue on a new secret starship, the USS Prometheus. Due to the the multi vectored mode, there were troubles with incorporating the Tri-Cobalt Device Launcher. After arriving at the Beta Antares Ship Yards, news came in that the Tian An Man was reported missing and presumed destroyed by the Jem'Hadar.

    (The Tian An Men was captured intact because the Dominion was looking for Roslyn, an augment created for the Cardassians who had defected and was serving on Tian An Men. Seeking Roslyn alive, the Dominion did not destroy the ship. Instead, they utilized it in a plan to infiltrate Federation territory and recover the founders who had been stuck on earth. USS Ottawa and USS Baldwin were able to disable the vessel. The Dominion forces escaped, and the ship recovered.)

    With the return of the Tian An Men, SparC was reassigned to serve aboard the ship as a Lieutenant-Commander to oversee repairs at DS9. While repairs were underway, the Dominion attacked Deep Space 9, during the Second Battle of Deep Space 9. SparC broke away and with several vessels crossed the Cardassian border and destroyed the Dominion shipyards on Torros III. Afterwards the Tian An Men joined with the USS Defiant and IKS Rotarran, following the evacuation of DS9.

    Operation Return
     The retreating fleet returned to Starbase 375. Benjamin Sisko together with several senior staff members devised a plan to retake DS9. The plan is accepted and a task force is formed. En route to DS9, the task force detects 1,254 Dominion ships ahead. The Federation is outnumbered 2 to 1. On the Tian An Men bridge, everyone is quiet. Sisko breaks the silence by activating the comm-system and ordering the fleet into Delta-Two Attack Formation. He says there's an old saying: "Fortune favors the bold". Enduring heavy losses, and all hopes gone for a victory, a Klingon fleet joined the fight, the Tian An Men already having suffered badly. The captain was killed, including several bridge officers by a direct hit from an Dominion ship. SparC, although injured, took command and continued fighting. After ferocious fighting, DS9 is recaptured from the Dominion. After the battle SparC and the surviving crew got honored by Starfleet Command and SparC was promoted to Captain.
    Celebrations were short as the ship and crew would prepare for another mission to yet again fight Dominion at the Battle of Cardassia. After the battle of Cardassia, The Tian An Men later fought at the First Battle of Chin'toka in late 2374.

    The year 2375 started calm; SparC and the crew got some R and R and returned to Earth. In late 2375, the Tian An Men was assigned to the Federation Alliance fleet that was assigned to take the Lapolis System from Dominion forces. During the battle, the Tian An Men, the USS Devonshire and the USS Rutledge were ordered to pursue a Cardassian Galor-class warship and a Jem'Hadar dreadnought which had broke away from the main fleet. While the Rutledge pursued the Galor, the Tian An Men pursued the dreadnought into the McAllister Nebula. During the pursuit, the Tian An Men was almost destroyed with one shot by the dreadnought's powerful weapons. SparC ordered the use of Quantum torpedo`s and a Tri-Cobalt device together with full power to phasers in the hope to punch a hole in the dreadnought`s shielding and disable the dreadnought`s targeting scanners. At the moment of firing phasers and the tri-cobalt, the dreadnought returned fire. The Tri-cobalt detonated prematurely and caused a symmetrical temporal rift (a formation of a Kerr loop from superstring material). The Tian An Men was pulled through and emerged almost 20 years laters in 2408.

  • Crew

    Bridge Officers of the U.S.S. Iridium

    Race: Klingon
    Function: First Officer
    Location: Bridge

    Race: Vulcan
    Function: Tactical and Chief of Security
    Loaction: Bridge

    Taarin, Thihr
    Race: Andorian
    Function: Chief Engineer
    Location: Main Engineering

    Eva Bloom
    Race: Human
    Function: Head of Operations and Mission Specialist
    Location: Bridge

    Grissom, John
    Race: Human
    Function: Doctor and Chief Medical
    Location: Sickbay

    Race: Trill
    Function: Chief of Science
    Location: Bridge

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    E-mail: sparc@techyard.nl

  • Read more

    Nearly three-hundred-fifty meters long, the Iridium ship is built sleek and long, sporting the fastest top speed on record for a Starfleet vessel with the exception of the new Odyssey class and the ground-breaking Vesta class in field trials currently. The tilting, wing-like nacelles can shift microns in their positions, emitting minutely adjustable warp fields that are more efficient and safer when traveling in subspace. This, combined with new verterion manufacturing and the APD-02 Warp Core, makes it’s propulsion systems super-advanced.

    The ship serves multiple functions based on its load out, as well as size. An Iridium can be seen on patrol or escort duty as easily as long-range exploration or survey. State of the art computers give it unprecedented storage capacity, access speed, and rigor conditioning. This, combined with a wide array of sensors covering a large amount of the exposed surface, makes the Iridium a premier ship of the line for Starfleet’s scientific endeavors.

    Fast, agile, and well armed, this experimental prototype ship is among the more capable multi-role platforms when faced with combat situations. Advanced shielding and Type-XII phaser arrays equip it admirably, it served with amazing success during the Borg invasion.

  • Command Systems

    : Ovoid layout typical of most Federation starships, the Iridium class Bridge sports some of the most advanced technology and command-capabilities.

    Rearmost, the Iridium Bridge is served by a large bank of consoles and data-readout screens. Center of that area is the Master Systems Display. From the MSD, all of the crew can get a compressed view of the ship and major systems for on-the-fly analysis. Control consoles flank the MSD on either side, running everything from incoming sensor data, to communications and auxiliary systems control.

    Starboard of the information center, just past the starboard side turbolift, is the Chief Tactical Officer’s console. Behind the forward-facing console is a larger area, with bigger displays and additional control infrastructure. This area is maintained mostly for internal security and manned by the Chief Tactical Officer’s assistant or similar. In typical configuration, the Chief Tactical Officer is in primary control of external security and weapons systems with the sister console configured for more sensor work and management of internal security. Tactical console usage is extremely limited; only Beta-2 Tactical clearance personnel can use it, and the user must input special codes to even get access to the massive amounts of computer links that give tactical nearly limitless information at the ship's disposal. For full access, the console's security subsystem can run a battery of scans on the user, including thermal, biological, retinal, and vocal tests. If all of these are passed, full access to the ship's offensive and defensive systems is made available.

    Across from the tactical kiosk is the Operations Manager’s post. From there, he or she has access to and/or control over ship’s internal systems, power flow, sensor data, communications, and transporter control. As one of the most important positions at any one time, the Operations kiosk is always manned.

    The two turbolifts on the bridge can handle normal transit around the ship. Also, an emergency ladder connects the bridge to Deck Three. Forward of the upper ship operations areas are doorways on port and starboard sides of the bridge. To port, access to the briefing room is provided. Inside is a large table for seating a minimum of eight officers, as well as displays, and a large set of viewports for vista. Starboard access leads to the Captain’s Ready Room. As the captain’s personal office, many command decisions are made there instead of the bridge.

    Directly forward of the command area and sunken down by two steps is the Conn. From this position, the Flight Control Officers serves as helmsman and navigator for the Iridium class. The Conn has access to a wide array of ship systems, including Engineering data as the Chief of Helm often serves as a bridge liaison to Engineering.

    To the right of the Conn sits the Chief Engineer. Though far better served in Main Engineering, the Engineer is often needed on the bridge to provide analysis and control ‘on site’, as it were. This location is manned by a single officer, with wraparound consoles and access to almost all ship controls. Typical configuration keeps a scaled down version of the master systems display keyed to display problems visually, as well as dedicated screens showing the status of the warp drive and structural integrity systems.

    Directly opposite sits the Chief Science Officer in a similar console. It has access to all science, navigational, sensor, and communications systems. It can be configured to operate in tandem with other consoles, although security links and all other non-science data are restricted to the main console.

    Center of the bridge is the command chairs – one each for the Captain and First Officer. The first officer’s chair is on the left, when facing forward, and includes screens for reviewing ship status reports on the fly. On the right, is the Captain’s chair. Both face the viewscreen directly behind the Helm.

    Two pods are reserved for the top four officers in the chain of command on the vessel because they are the last four to leave the ship. These are located on behind the main bridge through an access way. As the number of experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods. Each pod can support two people for 96 hours in space, and has a maximum speed of half impulse.

    Located on Deck 11, Main Engineering is the ‘heart’ of the ship, comparable to the bridge as ‘brain’. It has access to almost all systems aboard the starship, and manages repairs, power flow, and general maintenance.

    Entrance to Main Engineering is provided by two large blast doors that can be closed in case of internal or external security issues. Just inside of that is an observation area where technicians monitor various systems of the ship.

     Farther in from observation area is the warp core and main control systems –the path to which is provided by removable floor paneling hiding additional systems but providing easy and fast access to them. A red guardrail circles the APD-02 Warp Core from Mercurion Inova. Faint blue lights display the reaction along the entire length of the core – an advancement that surpasses that of its contemporaries and paved the way to safer, more fuel efficient, and environmentally responsible engines.

    Off to the port side of Main Engineering is the Chief Engineer’s Office, which is equipped with a diagnostics table, assembly and repair equipment, a small replicator, and a personal use console with built-in private viewscreen.

    On Starboard, there is an open work area for projects, long-term assignments, and situational analysis.

    A second tier rings the second level of Main Engineering. A small single-person elevator, as well as a ladder on the opposite end, provides access to this catwalk.

    Access to the Jefferies Tubes is provided in various places on both the First and Second Tier of Main Engineering.

    Typical crew complement in Main Engineering consists of three engineers and nine technicians of various grades. During Red or Yellow Alert, that number is increased.

    This multi-room department is located in a restricted area on Deck 14. Within it are the entrances to the phaser range, the auxiliary weapon control room and to the Ship's Armory, as well as the office of the Chief of Security.

    Security Office: The Chief of Security’s office is decorated to the officer's preference. It contains a work area, a personal viewscreen, a computer display, and a replicator.

    Brig: Located on Deck 15, the brig is a restricted access area whose only entrance is from within the Security Department on Deck 14. The Iridium class vessel has four double occupancy cells, which contain beds, a retractable table and chairs, a water dispenser, and sanitary facilities. The cells are secured with a level-10 forcefield emitter built into each doorway.
    Note: The Iridium class Starship carries modular units for constructing additional brig facilities in the cargo bays.

    Internal Forcefields: Controlled from the bridge or from the Security office on Deck 14, forcefields can be activated throughout the ship, effectively sealing off sections of the hallway from the remainder of the vessel.

    Internal Sensors: Used to monitor the internal security of the ship. They can identify the location of specific crewmembers that are wearing their commbadge. They can be used to determine the general location of any person on board the ship, based on the entry of specific variables by the Tactical officer.

    Ship's Armory: This room is located in a restricted area on Deck 14 and is under constant guard. The room is sealed with a level 10 forcefield and can only be accessed by personnel with Level-4 or above security clearance granted by the Command staff or Chief of Security. Inside the armory is a work area for maintenance and repair of phasers as well as multiple sealed weapons lockers. The Iridium class starship carries enough typeI and type-II phasers to arm the entire crew. Type-XII phaser rifle and the new compression phaser rifles are available as well, but only in enough numbers to arm approximately 1/3 of the crew. Heavy ordnance is available in limited numbers.

    Armory Inventory includes:
    50 Type-V Phasers
    150 Type-VII Phaser pistols
    40 Type-XII Phaser rifles
    30 Type-XII Compression Phaser rifles

    Personnel Phasers range in power settings from 1 (Light-Stun) to 16 (Atomize).

    Torpedo/Probe Magazine: These restricted areas on Decks 14 and 15 are for storing unarmed photon torpedoes and warheads, and science probes V - XII . Also stored here are the components for manufacturing new transphasic torpedoes as well as the equipment to put it all together. These rooms are also accessed by the loading mechanism for the torpedo launchers.

  • Tactical Systems

    Phaser Array Arrangement: The dorsal saucer section is covered by four phaser strips; two of which extend from the aft curvature, along the length of the saucer and stop short of the auxiliary deflector incision. The aft firing arc is covered by two smaller arrays angled on the rear of the saucer section. The relative bottom of the ship is protected by two similar arrays as on the dorsal saucer section, extending to the rear of the saucer and following the curve to the aux deflector incision. Along with those arrays, are two small aft-angled phaser strips similar to the dorsal aft-fire strips. Additional protection is provided by a single array that extends laterally across the ventral engineering hull just fore of the warpcore ejection port. Far-aft strips are provided on the underside of the mobile nacelle pylons and under the shuttlebay landing deck on the underside of the ship for a total ship’s complement of 13 arrays.

    Phaser Array Type: The Iridium class utilizes the Type XII array system. The thirteen arrays are all Type-XII, the new standard emitter. Each array fires a steady beam of phaser energy, and the forced-focus emitters discharge the phasers at speeds approaching .986c (which works out to about 182,520 miles per second - nearly warp one). The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.

    Phaser Array Output: Each phaser array takes its energy directly from the impulse drive and auxiliary fusion generators. Individually, each type XII -emitter can only discharge approximately 8.1 MW (megawatts). However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 20.2 MW.

    Phaser Array Range: Maximum effective range is 400,000 kilometers.

    Primary Purpose: Defense/Anti-Spacecraft

    Secondary Purpose: Assault 3.2

    Arrangement: Three standard torpedo launchers and three rapid reloading torpedo launchers. The rapid reloading torpedo tubes are located over the main deflector dish in the Stardrive section. Aft coverage is handled by a fourth, fifth and sixt torpedo launcher facing the rear of the ship in the upper engineering hull near where it meets the saucer.

    Type: Type-6, Mark XII transphasic torpedo, capable of pattern firing (sierra, etc.) as well as independent launch. Independent targeting once launched from the ship, detonation on contact unless otherwise directed by the tactical officer. Type-6, Mark I transphasic cluster Missile, only capable of independent launch. Independent targeting once launched from the ship, detonation on 1 km unless otherwise directed by the tactical officer.

    Payload: The Iridium class can carry a maximum of 85 torpedo casings. Of that complement, 10 are typically configured as probes with a manufacturing capacity to produce 10% more torpedoes with available warheads.

    Range: Maximum effective range is 3,500,000 kilometers.

    Primary purpose: Assault

    Secondary purpose: Anti-Spacecraft

    Type: Symmetrical occilating subspace graviton field. This type of shield is similar to those of most other starships. Other than incorporating the now mandatory nutational shift in frequency, the shields alter their graviton polarity to better deal with more powerful weapons and sophisticated weaponry (including Dominion, Breen, and Borg systems).

    During combat, the shield sends data on what type of weapon is being used on it, and what frequency and phase the weapon uses. Once the tactical officer analyzes this, the shield can be configured to have the same frequency as the incoming weapon - but different nutation. This tactic dramatically increases shield efficiency.

    Output: There are 28 shield grids on the Iridium class and each one generates 277.71 MW, resulting in total shield strength of 7,775.09 MW, however typical shield configuration is 21 emitters with an output of 5,831.9 MW. The power for the shields is taken directly from the warp engines and impulse fusion generators. If desired, the shields can be augmented by power from the impulse power plants. The shields can protect against approximately 62% of the total EM spectrum (whereas a Galaxy class Starship's shields can only protect against about 23%), made possible by the multi-phase graviton polarity flux technology incorporated into the shields.

    Range: The shields, when raised, maintain an average range 30 meters away from the hull.

    Primary purpose: Defense from hazardous radiation and space-borne particulates.

    Secondary purpose: Defense from enemy threat forces

  • Computer Systems

    Number of computer cores: Two.
    The primary computer core is accessed in the control room on Deck 5 in amidships for maximum protection. It covers five decks and extends from Deck 2 to Deck 5. The Auxiliary core is located on Deck 10 and extends down to Deck 12, covering three decks. It is fed by two sets of redundant EPS conduits as well as primary power.

    Type: The AC-25 series computer core is built under contract for the Iridium class vessel by Krayne Systems, an independent contractor based on Bynar. The structure of the computer is similar to that of most other supercomputing systems in use by Federation vessels with stack segments extending through the ship forming trillions of trillions of connections through the processing and storage abilities of modern isolinear chips. Cooling of the isolinear loop is accomplished by a regenerative liquid helium loop, which has been refit to allow a delayed-venting heat storage unit for "Silent Running.” For missions, requirements on the computer core rarely exceed 45-50% of total core processing and storage capacity. The rest of the core is utilized for various scientific, tactical, or intelligence gathering missions - or to backup data in the event of a damaged core.

    Bio-Neural Gel Packs II: Referred to typically as BNGs, Bio-Neural Gel Packs are a innovation in shipboard data processing and routing. Mounted at strategic locations along the ODN pathways, each BNG consists of an artificial bio-fluid that allows transmission of neural signals. The heart of the BNG is a packet of neural clusters, grown copies of strands similar to those found in the brains of sentient beings. These clusters give the ship’s computer ‘instinctive’ data processing and routing ability as well as allowing the ship’s computer to utilize ‘fuzzy logic’ to speed up probability calculations much as a living, breathing entity would.

    Acronym for Library Computer Access and Retrieval System, the common user interface of 25th century computer systems, based on verbal and graphically enhanced keyboard/display input and output. The graphical interface adapts to the task, which is supposed to be performed, allowing for maximum ease-of-use. The Iridium class operates on LCARS build version 6.5 to account for increases in processor speed and power, limitations discovered in the field in earlier versions, and increased security.

    Access to all Starfleet data is highly regulated. A standard set of access levels have been programmed into the computer cores of all ships in order to stop any undesired access to confidential data.

    Security levels are also variable, and task-specific. Certain areas of the ship are restricted to unauthorized personnel, regardless of security level. Security levels can also be raised, lowered, or revoked by Command personnel.

    Security levels in use aboard the Iridium class are:
    Level 10 – Captain and Above
    Level 9 – First Officer
    Level 8 - Commander
    Level 7 – Lt. Commander
    Level 6 – Lieutenant
    Level 5 – Lt. Junior Grade
    Level 4 - Ensign
    Level 3 – Non-Commissioned Crew
    Level 2 – Civilian Personnel
    Level 1 – Open Access (Read Only)

    Note: Security Levels beyond current rank can and are bestowed where, when and to whom they are necessary. The main computer grants access based on a battery of checks to the individual user, including face and voice recognition in conjunction with a vocal code as an added level of security.

    All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built in the Starfleet badge and small receivers are implanted in the ear canal. The Universal Translator matrix aboard Iridium class starships consists of well over 100,000 languages and increases with every new encounter.

  • Propulsion Systems

    Type: First-Run Advanced Propulsion Drive (APD-02) designed by the ASDB and developed by Mercurion Inova Inc. This lighter, high-power core utilizes swirl technology instead of a reaction chamber. Additional improvements to Plasma Transfer Conduit technology makes the drive system energy efficient and allows for the variable warp geometry evinced by its maneuverable nacelles. Improved verterion coil manufacture allows for smaller nacelles producing superior warp fields. Information on this Warp Drive can be found in any Starfleet Library or Omnipedia.

    Normal Cruising Speed:
    Warp 8

    Maximum Speed: Warp 9.995 for 24 hours
    Note: Vessels equipped with the APD-01 or APD-02 ( M/ARA) Drive System no longer have the maximum cruising speed limit of Warp 5 imposed after the discovery of subspace damaged caused by high-warp speeds.

    Type: Outfitted with twin fusion-powered Krayne-29 impulse drives mounted on the aft section of the nacelle pylons. Built by Krayne Industries, the K-29 drives were specially designed for the Iridium class with tolerances built-in for the mobile nature of their mounts, as well as variable ethereal vanes for direction of hydrogen flow.

    Output: The impulse engine can propel an Iridium class starship at speeds just under .25c, at “Full Impulse” and an upper ceiling of .80c at three quarters the speed of light. Generally, Starfleet Vessels are restricted to .25c speeds to avoid the more dramatic time dilation effects of higher relativistic speeds. However, such restrictions can be overridden at the behest of the ship’s captain.

    Type: Standard Version 6 magneto-hydrodynamic gas-fusion thrusters.

    Output: Each thruster quad can produce 5.9 million Newtons of exhaust.

  • Utilities and Auxiliary Systems

      The standard Iridium class half-moon main deflector dish is located in the engineering hull, and is located just forward of the primary engineering spaces. Composed of molybdenum/duranium mesh panels over a tritanium framework (beneath the Monotanium - Electroceramic Composite hull), the dishes can be manually moved ten degrees in any direction off the ship's Z-axis. The main deflector dish's shield and sensor power comes from two graviton polarity generators located on Deck 10, each capable of generating 512 MW, which can be fed into two 480 millicochrane subspace field distortion generators. Configuration of the dish differs from standard, with a setup geared toward high-speed and balanced against efficiency. The dual G-P generators are mounted with their own emitters that flank the main emitter assembly in the center of the dish.

      The Iridium class is outfitted with a secondary, or auxiliary deflector. Mounted in the forward section of the saucer, the auxiliary deflector serves as a backup in navigation, as well as for additional energy projection. Composed of molybdenum/duranium mesh panels over a tritanium framework (beneath the Monotanium - Electroceramic Composite hull), the deflector can be manually moved five degrees in any direction off the ship's Z-axis. The main deflector dish's shield and sensor power comes from two graviton polarity generators located on Deck Six, each capable of generating 256 MW, which can be fed into two 480 millicochrane subspace field distortion generators.


      Type: Multiphase subspace graviton beam, used for direct manipulation of objects from a submicron to a macroscopic level at any relative bearing to the Iridium class. Each emitter is directly mounted to the primary members of the ship's framework, to lessen the effects of isopiestic subspace shearing, inertial potential imbalance, and mechanical stress.

      Output: Each tractor beam emitter is built around three multiphase 25 MW graviton polarity sources, each feeding two 475-millicochrane subspace field amplifiers. Phase accuracy is within 1.3 arc-seconds per microsecond, which gives superior interference pattern control. Each emitter can gain extra power from the SIF by means of molybdenum-jacketed wave-guides. The subspace fields generated around the beam (when the beam is used) can envelop objects up to 1920 meters, lowering the local gravitational constant of the universe for the region inside the field and making the object much easier to manipulate.

      Range: Effective tractor beam range varies with payload mass and desired delta-v (change in relative velocity). Assuming a nominal 15 m/sec-squared delta-v, the multiphase tractor emitters can be used with a payload approaching 2,330,000 metric tonnes at less than 2,000 meters. Conversely, the same delta-v can be imparted to an object massing about one metric ton at ranges approaching 30,000 kilometers.

      Primary purpose: Towing or manipulation of objects

      Secondary purpose: Tactical/Defensive

      Number of Systems: 7
      Personnel Transporters: 3 (Transporter Rooms 1-3)
          Max Payload Mass: 900kg (1,763 lbs) Max Range: 50,000 km
          Max Beam Up/Out
          Rate: Approx. 100 persons per hour per Transporter

      Cargo Transporters: 2
          Max Payload Mass: 800 metric tons. Standard operation is molecular resolution (Non-Lifeform).
          Set for quantum (Lifeform) resolution: 1 metric ton
          Max Beam Up/Out Rate (Quantum Setting): Approx. 100 persons per hour per

      Transporter Emergency Transporters: 2
          Max Range: 15,000 km (send only) {range depends on available power}
          Max Beam Out Rate: 100 persons per hour per Transporter (300 persons per hour with 4 Emergency Transports)

      Standard Communications Range: 30,000 - 120,000 kilometers
      Standard Data Transmission Speed: 18.5 kiloquads per second
      Subspace Communications Speed:
      Warp 9.9997

  • Science and Remote Sensing

    Long range and navigation sensors are located behind the main deflector dish, to avoid sensor "ghosts" and other detrimental effects consistent with main deflector dish millicochrane static field output. Additional sensors are placed behind the auxiliary deflector, allowing the Iridium class one of the most refined forward scanning capabilities of any ship in the fleet. Lateral sensor pallets are located around the rim of the entire Starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:

        1. Astronomical Phenomena
        2. Planetary Analysis
        3. Remote Life-Form Analysis
        4. EM Scanning
        5. Passive Neutrino Scanning
        6. Parametric subspace field stress (a scan to search for cloaked ships)
        7. Thermal Variances
        8. Quasi-stellar Material
        9. Sub-Quantum Mass Particulates

    Each sensor pallet (15 in all) can be interchanged and re-calibrated with any other pallet on the ship. Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing the Iridium class to track ships at high warp by locking onto the eddy currents from the threat ship's warp field, then follow the currents by using multi-model image mapping.

    The Iridium class starship is equipped with two high-power science sensor pallets in the saucer section, dorsal, aft of the bridge module and just aft of the upper, auxiliary deflector. The pallets are unplated for ease of upgrade and repair, as well as enhancing sensor acuity.

    There are 18 independent tactical sensors on the Iridium class. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 95% efficient against ECM, and can operate fairly well in particle flux nebulae (which has been hitherto impossible).

    An advancement in integrated data processing, the Astrometrics Laboratory brings with it technological refinements used first aboard the USS Voyager. Served directly by the auxiliary computer core, the Astrometrics Lab conceivably has the largest single processing potential of any single laboratory aboard ship. Facilities include multiple multi-use consoles, control facilities, a large wraparound viewscreen and a centrally placed dais with holo emitter.

    All information is directed to the bridge and can be displayed on any console or the main viewscreen. When under warp or staffed by demand, the Astrometrics Laboratory is manned by one supervising officer and as many as eight subordinates.

    Note: Astrometrics serves the functions of Stellar Cartography also.

    There are 15 science labs on the Iridium; eight non-specific labs are located on Deck 6 and are easily modified for various scientific endeavors including Bio/Chem, and Physics tests and/or experiments – crews rotate often among these laboratories. The Chief Science Officer’s office is attached to this bank of labs. Astrometrics is located on Deck 8 amidships. Deck 2 serves as home to the Planetary Development, Geologic Studies, Languages/Archaeology, and Biologics Laboratories. On Deck 7, there are housed two of the more expansive and specialized labs that conduct Atmospheric Physics experiments, as well as the more dangerous High-Energy Physics (note: additional SIF Field Generators are installed in the bulkheads around this lab).

    A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.

    There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are special designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.

    The nine standard classes are:


    Range: 2 x 10^5 kilometers
    Delta-v limit: 0.5c
    Powerplant: Vectored deuterium microfusion propulsion
    Sensors: Full EM/Subspace and interstellar chemistry pallet for in-space applications.
    Telemetry: 15,500 channels at 15 megawatts.


    Range: 4 x 10^5 kilometers
    Delta-v limit: 0.65c
    Powerplant: Vectored deuterium microfusion propulsion, extended deuterium fuel supply
    Sensors: Same instrumentation as Class I with addition of enhanced long-range particle and field detectors and imaging system
    Telemetry: 25,650 channels at 21 megawatts.


    Range: 2.2 x 10^6 kilometers
    Delta-v limit: 0.65c
    Powerplant: Vectored deuterium microfusion propulsion
    Sensors: Terrestrial and gas giant sensor pallet with material sample and return capability; onboard chemical analysis submodule
    Telemetry: 18,250 channels at ~25 megawatts.
    Additional data: Limited SIF hull reinforcement. Full range of terrestrial soft landing to subsurface penetration missions; gas giant atmosphere missions survivable to 450 bar pressure. Limited terrestrial loiter time.


    Range: 5.5 x 10^6 kilometers
    Delta-v limit: 0.6c
    Powerplant: Vectored deuterium microfusion propulsion supplemented with continuum driver coil and extended deuterium supply
    Sensors: Triply redundant stellar fields and particle detectors, stellar atmosphere analysis suite.
    Telemetry: 19,780 channels at 100 megawatts.
    Additional data: Six ejectable/survivable radiation flux subprobes. Deployable for nonstellar energy phenomena 


    Range: 6.3 x 10^10 kilometers
    Delta-v limit: Warp 4
    Powerplant: Dual-mode matter/antimatter engine; extended duration sublight plus limited duration at warp
    Sensors: Extended passive data-gathering and recording systems; full autonomous mission execution and return system
    Telemetry: 16,320 channels at 8.5 megawatts.
    Additional data: Planetary atmosphere entry and soft landing capability. Low observatory coatings and hull materials. Can be modified for tactical applications with addition of custom sensor countermeasure package.


    Range: 6.3 x 10^10 kilometers
    Delta-v limit: 0.8c
    Powerplant: Microfusion engine with high-output MHD power tap
    Sensors: Standard pallet
    Telemetry/Comm: 12,270 channel RF and subspace transceiver operating at 500 megawatts peak radiated power. 360 degree omni antenna coverage, 0.0001 arc-second high-gain antenna pointing resolution.
    Additional data: Extended deuterium supply for transceiver power generation and planetary orbit plane changes.


    Range: 6.5 x 10^8 kilometers
    Delta-v limit: Warp 2.5
    Powerplant: Dual-mode matter/antimatter engine
    Sensors: Passive data gathering system plus subspace transceiver
    Telemetry: 1,250 channels at 0.8 megawatts.
    Additional data: Applicable to civilizations up to technology level III. Low observability coatings and hull materials. Maximum loiter time: 6 months. Low-impact molecular destruct package tied to antitamper detectors.


    Range:6.2 x 10^2 light-years
    Delta-v limit: Warp 9
    Powerplant: Matter/antimatter warp field sustainer engine; duration of 10.5 hours at warp 9; MHD power supply tap for sensors and subspace transceiver
    Sensors: Standard pallet plus mission-specific modules
    Telemetry: 10,550 channels at 750 megawatts.
    Additional data: Applications vary from galactic particles and fields research to early-warning reconnaissance missions


    Range: 9.6 x 10^2 light-years
    Delta-v limit: Warp 9
    Powerplant: Matter/antimatter warp field sustainer engine; duration of 24 hours at warp 9; extended fuel supply for warp 8 maximum flight duration of 14 days
    Sensors: Standard pallet plus mission-specific modules
    Telemetry: 8,500 channels at 430 megawatts.
    Additional data: Limited payload capacity; isolinear memory storage of 8,400 kiloquads; fifty-channel transponder echo. Typical application is emergency-log/message capsule on homing trajectory to nearest starbase or known Starfleet vessel position

  • Crew Systems

    Sickbay: There is one large sickbay facility located on Deck 5, equipped with ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, a Morgue, a Dental Care Office, the Chief Medical Officer’s office and a load-out of 3 standard biobeds and one surgical bed in the main ward, ten more in the treatment area, and a small complement of emergency cots. Pursuant to new Medical Protocols, The entire ship is equipped with holo-emitters for the usage of the Emergency Medical Hologram System.

    Counselor’s Office: The Counselor’s office is also located on Deck 5 to assure a more efficient medical treatment environment. Inside, the usual plain duranium walls are softened with an atypical palette outside of the normal Starfleet gray and blue. There are no visual sensors in this office and audio recordings are done only with the voice code of the Counselor.

    General Overview: All crew and officers' quarters (with the exception of the Captain’s quarters on Deck 3) are located on decks 2, 4, 8, 9 and 13; with special variable environment quarters on Deck 11 for crew with special comforts.

    Individuals assigned to an Iridium class for periods over six months are permitted to reconfigure their quarters within hardware, volume, and mass limits. Individuals assigned for shorter periods are generally restricted to standard quarters configuration.

    Crew Quarters: Standard Living Quarters are provided for both Starfleet and non-commissioned Officers. This includes their families as well, those officers with children are assigned larger quarters with viewports.

    Crewmen can request that their living quarters be combined to create a single larger dwelling.

    Due to the mission profile of the Iridium class Vessel, crew accommodations aboard are generally more comfortable than other ships of the line.

    Officers' Quarters: Starfleet personnel from the rank of Ensign up to Commander are given one set of quarters to themselves (cohabitation is not required).

    These accommodations typically include a small bathroom, a bedroom (with standard bed), a living/work area, a food replicator, an ultrasonic shower and a personal holographic viewer. Officers may request that their living quarters be combined to form one large dwelling.

    Executive Quarters: The Captain and Executive Officer aboard an Iridium class both have special, much larger quarters. These quarters are much more luxurious than any others on the ship, with the exception of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and the Captain's quarters are larger than standard Officers Quarters, and this space generally has the following accommodations: a bedroom (with a nice, fluffy bed), living/work area, bathroom, food replicator, ultrasonic shower, old-fashioned water shower, personal holographic viewer, provisions for pets, and even a null grav sleeping chamber.

    The Captain’s quarters are on Deck 3, forward most position, with an expansive view of the bow of the ship and beyond.

    VIP/Diplomatic Guest Quarters: The Iridium class is a symbol of UFP authority, a tool in dealing with other races. Wide-ranging and exploratory as the class’s mission profile is, the need for VIP quarters is critical, if not often.

    These quarters are located on Deck 3. These quarters include a bedroom, spacious living/work area, personal viewscreen, ultrasonic shower, bathtub/water shower, and provisions for pets, food replicator, and a null-grav sleeping chamber. These quarters can be immediately converted to class H, K, L, N, and N2 environments. While smaller in size than those facilities aboard a Galaxy class or the newer Norway class vessel, they are still far superior in fit and finish when compared to Starfleet Officer quarters.

    General Overview: Many of the Iridium class’s missions take extended periods of time far from the usual niceties of Federation Starbases for R-R; as such, the ship is equipped to provide a home away from home for the Crew and their families.

    Holodecks: There are two medium-sized holodecks aboard the ship. Located on Deck 6, these Holodecks are proprietary Federation Technology and can comfortably support up to 15 people at a time.

    Target Range: Test of skill is an important form of recreation in many cultures, and the Iridium class provides a facility especially for such pursuits. The facility sports self-healing polymer absorptive targets for a variety of projectile and bladed weapons firing and/or tossing. In the rear of the Target Range facility is a locked area protected by forcefield in which phased weapons firing is done.

    The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose;" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on an Iridium class are tested every six months in phaser marksmanship.

    Gym Facilities: Some degree of physical fitness is a requirement for Starfleet Officers and all starships provide some sort of facilities to maintain that aboard. On Iridium class vessels, these facilities are not overly spacious, but well outfitted and located on Deck 5. The facilities include variable weight machines, isometric machines, and callisthenic machines and a sparring ring configured for Anbo-Jitsu but easily modified and/or expanded for other practices. All equipment is equipped with the ability to variate gravity for those species that are physically biased toward higher or lower than standard gravity. An emergency medical kit is located in an easily visible location near the door to the Gym.

    The crew mess hall serves double duty aboard the Iridium class due to the ship’s workhorse nature. Located in the forward section of Deck 2, the Mess is equipped with a two mass-use food replicators with an extensive recipe listing from over two hundred worlds. Eating accommodations are provided by a slew of tables and chairs.

    The crew Mess serves as access to the Captain’s personal dining room.

    Aft Lounge:
    At the rearmost part of the secondary hull on Deck 11 sits the aft lounge, a crew recreation area. The Aft Lounge has a battery of recreational games and assorted "stuff.” 3-D chess, octagonal billiards tables, and a storage center with more eclectic games such as Plak-tow can be found in the mess hall.

  • Auxiliary Spacecraft Systems

    General Overview: Located in the aft dorsal portion of the engineering section, the Main Shuttlebay is the primary port for entrance and egress, as well as management of auxiliary craft and shuttles. The Main Shuttlebay is managed by a team of Helmsmen/Pilots, Engineers and Technicians, and Operations personnel that are based on the Flight Operations office under the supervision of the Flight Control Officer.

    Inward from the main shuttlebay is a secondary storage/maintenance area behind huge inner airlock doors. This secondary area is almost as large as the Main Shuttlebay and is commonly referred to as Shuttlebay 2.

    The Iridium class Main Shuttlebay is equipped with:
        Four Type-9 Medium Short-Range Shuttlecraft
        Two Type-6 Medium Short-Range Shuttlecraft
    Type-9A Cargo Shuttle
    Type-18 Shuttlepods
    Work Bee Maintenance Pods.
        Ordinance and Fuel
        Flight Operations


    Type: Medium short-range sublight shuttle.
    Accommodation: Two; pilot and system manager.
    Power Plant: Two 800 millicochrane impulse driver engines, four RCS thrusters, four sarium krellide storage cells. Dimensions: Length, 4.5 m; beam, 3.1 m; height 1.8 m.
    Mass: 1.12 metric tones.
    Performance: Maximum delta-v, 16,750 m/sec.
    Armament: Three Type-V phaser emitters.

    Developed in the mid-2360s, the Type-18 Shuttlepod is somewhat of a departure from the traditional layout for ships of its size. In response to the growing threat of conflicts with various galactic powers bordering or near to the Federation, this shuttlepod was designed to handle more vigorous assignments that still fell into the short-range roles of a shuttlepods. Even with her parent vessel under attack, the Type-18 was designed to function in battle situations and could even be used as an escape vehicle should the need arise. Lacking a warp core, the pod is a poor choice for travel beyond several million kilometers. Ships of this type are seeing limited deployment on various border patrol and defensive starship classes, including the Defiant-, Sabre-, and Steamrunner-class.


    Type: Light short-range warp shuttle.
    Accommodation: Two flight crew, six passengers.
    Power Plant: One 50 cochrane warp engine, two 750 millicochrane impulse engines, four RCS thrusters. Dimensions: Length, 6.0 m; beam, 4.4 m; height 2.7 m.
    Mass: 3.38 metric tones.
    Performance: Sustained Warp 3.
    Armament: Two Type-IV phaser emitters.

    The Type-6 Personnel Shuttlecraft is currently in widespread use throughout Starfleet, and is only recently being replaced by the slightly newer Type-8 Shuttle of similar design. The Uprated version of this vessel is considered to be the ideal choice for short-range interplanetary travel, and its large size makes it suitable to transport personnel and cargo over these distances. A short-range transporter is installed onboard, allowing for easy beam out of cargo and crew to and from their destination. Atmospheric flight capabilities allow for this shuttle type to land on planetary surfaces. Ships of this type are currently in use aboard virtually every medium to large sized starship class, as well as aboard stations and Starbases.

    The Type-6 is perhaps the most successful shuttle design to date, and its overall structure and components are the foundations upon which the Type-8, -9, and -10 spaceframes are based. Major technological advancements in the 2370’s allowed for further upgrades to be made to the engine systems aboard shuttlecraft. These upgrades make this craft more capable of long-range spaceflight and, like its starship counterparts, no longer damages subspace.


    Type: Medium long-range warp shuttle.
    Two flight crew, two passengers.
    Power Plant: One 400 cochrane warp engine, two 800 millicochrane impulse engines, four RCS thrusters. Dimensions: Length, 8.5 m; beam, 4.61 m; height 2.67 m. Mass: 2.61 metric tones.
    Performance: Warp 6.
    Armament: Two Type-VI phaser emitters.

    The Type-9 Personnel Shuttle is a long-range craft capable of traveling at high warp for extended periods of time due to new advances in variable geometry warp physics. Making its debut just before the launch of the Iridium-class, this shuttle type is ideal for scouting and recon missions, but is well suited to perform many multi-mission tasks. Equipped with powerful Type-VI phaser emitters, the shuttle is designed to hold its own ground for a longer period of time. Comfortable seating for four and moderate cargo space is still achieved without sacrificing speed and maneuverability. As is standard by the 2360’s, the shuttle is equipped with a medium-range transporter and is capable of traveling through a planet’s atmosphere. With its ability to travel at high-warp speeds, the Type-9 has been equipped with a more pronounced deflector dish that houses a compact long-range sensor that further helps it in its role as a scout. The Type-9 is now being deployed throughout the fleet and is especially aiding deep-space exploratory ships with its impressive abilities.


    Heavy long-range warp shuttle.
    Accommodation: Two flight crew.
    Power Plant: One 150 cochrane warp engine, two 750 millicochrane impulse engines, six RCS thrusters. Dimensions: Length, 10.5 m; beam, 4.2 m; height 3.6 m.
    Mass: 8.9 metric tones.
    Warp 4.
    Armament: Two Type-V phaser emitters.

    Short of a full-fledged transport ship, the Type-9A Cargo Shuttle is the primary shuttle of choice for cargo runs at major Starfleet facilities. Originally developed by the ASDB team stationed at Utopia Planitia, the 9A served as cargo vessel that carried components from the surface of Mars to the facilities in orbit. While able to travel at warp velocities, the 9A is somewhat slow at sub-light speeds, especially when carrying large amounts of cargo. The front of the shuttle is divided by a wall with a closable hatch, allowing for the aft area to be opened to the vacuum of space. The 9A also has the ability to carry one Sphinx Workpod in the aft area. A medium-range transporter and atmospheric flight capabilities allow it to easily complete its tasks. While rarely seen stationed aboard all but the largest starships, the Type-9A is a common site at any large Starfleet facility.

    In response to the need to transporter ground troops into areas heavily shielded, a variant designated the Type-9B was designed and is capable of carrying 40 troops and their equipment to the surface of a planet or interior of a space station. This variant has seen limited service onboard frontline ships, most notably the Steamrunner-class starship.
    Major technological advancements in the 2370’s allowed for further upgrades to be made to the engine systems aboard shuttlecraft. These upgrades make this craft more capable of long-range spaceflight and, like its starship counterparts, no longer damages subspace.



    Type: Utility craft.
    Accommodation: One operator.
    Power Plant: One microfusion reactor, four RCS thrusters.
    Dimensions: Length, 4.11 m; beam, 1.92 m; height 1.90 m.
    Mass: 1.68 metric tones.
    Performance: Maximum delta-v, 4,000 m/sec.
    Armament: None

    The Work Bee is a capable stand-alone craft used for inspection of spaceborne hardware, repairs, assembly, and other activates requiring remote manipulators. The fully pressurized craft has changed little in design during the past 150 years, although periodic updates to the internal systems are done routinely. Onboard fuel cells and microfusion generators can keep the craft operational for 76.4 hours, and the life-support systems can provide breathable air, drinking water and cooling for the pilot for as long as fifteen hours. If the pilot is wearing a pressure suit or SEWG, the craft allows for the operator to exit while conducting operations. Entrance and exit is provided by the forward window, which lifts vertically to allow the pilot to come and go.

    A pair of robotic manipulator arms is folded beneath the main housing, and allows for work to be done through pilot-operated controls. In addition, the Work Bee is capable of handling a cargo attachment that makes it ideal for transferring cargo around large Starbase and spaceborne construction facilities. The cargo attachment features additional microfusion engines for supporting the increased mass.


    Type: Iridium Class Integrated Craft
    Accommodation: 6 flight crew, 10 passengers.
    Power Plant: 2 LF-9X4 Compact Linear Warp Drive Units, 2 FIB-3 Compact Impulse Units, and four RCS thrusters. Dimensions: Length: 24.8m; Width: 29.6m (full wingspan); Height: 4.1m
    Cruise: Warp 5; Max Cruise: Warp 9; Max Warp: Warp 9/16hrs
    Armament: 4 Type-XI Phaser Strips, Pulse Emitter, 2 Mk-25 Micro-Torpedo Launchers

    Mounted on the underside of the saucer section, the Aerowing rests in a recessed hatchway just aft of the ventral sensor array. The craft serves in the capacity of a runabout aboard larger ships. In fact the Aerowing’s technology and design is based, in large part, on the Danube class runabout.

    The Aerowing provides a large secondary craft, long-range travel, and the protection, armament, and sensor capabilities beyond that of a standard auxiliary shuttle. Facilities include two sleeping bunks and a standard runabout passenger cabin. A replicator and flight couches provide for the needs of the passengers and a two-person transporter allows for beaming of personnel or cargo when needed. Atmospheric flight capabilities allow this shuttle type to land on planetary surfaces.

  • Flight Operations

    Operations aboard an Iridium class starship fall under one of three categories: Flight Operations, Primary Mission Operations or Secondary Mission Operations.

    Flight Operations are all operations that relate directly to the function of the starship itself, which include power generation, starship upkeep, environmental systems, and any other system that is maintained and used to keep the vessel space worthy.

    Primary Mission Operations entail all tasks assigned and directed from the Main Bridge, and typically require full control and discretion over ship navigation and ship's resources.

    Secondary Mission Operations are those operations that are not under the direct control of the Main Bridge, but do not impact Primary Mission Operations. Some examples of secondary mission operations include long-range cultural, diplomatic, or scientific programs run by independent or semi-autonomous groups aboard the starship.

    Seeking out new worlds and new civilizations is central to all that Starfleet stands for. As something of a younger sister of the intrepid class, Iridiums turn their impressive technology and speed to the business of pushing back the veil of the unknown.

    Mission for an Iridium class starship may fall into one of the following categories, in order of her strongest capable mission parameter to her weakest mission parameter.

    Deep-space Exploration:
    The Iridium class is equipped for long-range interstellar survey and mapping missions, as well as the ability to explore a wide variety of planetary classifications.

    Ongoing Scientific Investigation:
    An Iridium class starship is equipped with scientific laboratories and a wide variety of sensor probes and sensor arrays, as well as the state-of-the-art dorsal subspace sensor assembly; giving her the ability to perform a wide variety of ongoing scientific investigations.

    Contact with Alien Lifeforms: Pursuant to Starfleet Policy regarding the discovery of new life, facilities aboard the Iridium class include a variety of exobiology and xenobiological suites, and a small cultural anthropology staff, allowing for limited deep-space life form study and interaction.

    Federation Policy and Diplomacy: An Iridium class starship’s secondary role is the performance of diplomatic operations on behalf of Starfleet and the United Federation of Planets. These missions may include transport of Delegates, hosting of negotiations or conferences aboard in the vessel’s Conference Hall, courier for important people and/or items, and first contact scenarios.

    Emergency/Search and Rescue:
    Typical Missions include answering standard Federation emergency beacons, extraction of Federation or Non-Federation citizens in distress, retrieval of Federation or Non-Federation spacecraft in distress. Planetary evacuation is not feasible.

    Tactical/Defensive Operations: Though not designed primarily for battle, the Iridium class –like all Starfleet vessels– is designed to be resilient and ably armed.

    The normal flight and mission operations of the Iridium class starship are conducted in accordance with a variety of Starfleet standard operating rules, determined by the current operational state of the starship. These operational states are determined by the Commanding Officer, although in certain specific cases, the Computer can automatically adjust to a higher alert status.

    The major operating modes are:
        Cruise Mode - The normal operating condition of the ship.
        Yellow Alert  - Designates a ship wide state of increased preparedness for possible crisis situations.
        Red Alert      - Designates an actual state of emergency in which the ship or crew is endangered, immediately          impending emergencies, or combat situations.
        Blue Alert     – Mode used aboard ships with planetfall capability when landing mode is initialized.
        External Support Mode - State of reduced activity that exists when a ship is docked at a starbase or
        other support facility.
        Reduced Power Mode - This protocol is invoked in case of a major failure in spacecraft power generation,
        in case of critical fuel shortage, or in the event that a tactical situation requires severe curtailment of
        onboard power generation.

    During Cruise Mode, the ship’s operations are run on three 8-hour shifts designated Alpha, Beta, and Gamma. Should a crisis develop, it may revert to a four-shift system of six hours to keep crew fatigue down.

    Typical Shift command is as follows:
    Alpha Shift – Captain (CO)
    Beta Shift – Executive Officer (XO)
    Gamma Shift – Rotated amongst Senior Officers

    Iridium class vessels are capable of atmospheric entry and egress with equipment worked into the physical design of the starship. Each vessel is equipped with anti-gravity generators as well as impulse and RCS lifters strategically placed at the mass and stress points on the bottom portion of the engineering section.

    During Blue Alert, the Iridium class lowers the projection sphere of the deflector shields and assumes an angle of attack perpendicular to the angular rotation of the planetary body if it has an atmosphere. This allows the vessel’s shape to work as a lifting body with air traveling under the broad and flat saucer and under the wing-like nacelle struts. Once in the atmosphere, navigation is controlled with RCS thrusters, use of the aft impulse engines and rotary wings on the nacelles.

    It is standard procedure to lower the landing gear at approximately 2500m above the Landing Zone (LZ) surface, regardless of LZ altitude. This minimizes the drag on the vessel. Once prepared for landing, Aft impulse engines are shut down and four vents on the ventral hull are opened.

    These vents cover the ventral impulse thrust plates. Impulse engines in miniature, the thrust plates serve only to provide lift to the Iridium class as the anti-gravity generators effectively reduce its weight. The RCS thrusters provide final maneuvering power.

    Once on the ground, crew or equipment can be transported to the surface from the vessel, or use the ship’s turbolift system that connects to channels inside the landing struts themselves, and open out near the ‘feet’.

    Take-off is done in reverse.

    Though much of a modern starship’s systems are automated, they do require regular maintenance and upgrade. Maintenance is typically the purview of the Engineering, but personnel from certain divisions that are more familiar with them can also maintain specific systems.

    Maintenance of onboard systems is almost constant, and varies in severity. Everything from fixing a stubborn replicator, to realigning the Dilithium matrix is handled by technicians and engineers on a regular basis. Not all systems are checked centrally by Main Engineering; to do so would occupy too much computer time by routing every single process to one location. To alleviate that, systems are compartmentalized by deck and location for checking. Department heads are expected to run regular diagnostics of their own equipment and report anomalies to Engineering to be fixed.

    Systems Diagnostics All key operating systems and subsystems aboard the ship have a number of preprogrammed diagnostic software and procedures for use when actual or potential malfunctions are experienced. These various diagnostic protocols are generally classified into five different levels, each offering a different degree of crew verification of automated tests. Which type of diagnostic is used in a given situation will generally depend upon the criticality of a situation, and upon the amount of time available for the test procedures.

    Level 1 Diagnostic - This refers to the most comprehensive type of system diagnostic, which is normally conducted on ship's systems. Extensive automated diagnostic routines are performed, but a Level 1 diagnostic requires a team of crew members to physically verify operation of system mechanisms and to system readings, rather than depending on the automated programs, thereby guarding against possible malfunctions in self-testing hardware and software. Level 1 diagnostics on major systems can take several hours, and in many cases, the subject system must be taken off-line for all tests to be performed.

    Level 2 Diagnostic - This refers to a comprehensive system diagnostic protocol, which, like a Level 1, involves extensive automated routines, but requires crew verification of fewer operational elements. This yields a somewhat less reliable system analysis, but is a procedure that can be conducted in less than half the time of the more complex tests.

    Level 3 Diagnostic - This protocol is similar to Level 1 and 2 diagnostics but involves crew verification of only key mechanics and systems readings. Level 3 diagnostics are intended to be performed in ten minutes or less.

    Level 4 Diagnostic - This automated procedure is intended for use whenever trouble is suspected with a given system. This protocol is similar to Level 5, but involves more sophisticated batteries of automated diagnostics. For most systems, Level 4 diagnostics can be performed in less than 30 seconds.

    Level 5 Diagnostic - This automated procedure is intended for routine use to verify system performance. Level 5 diagnostics, which usually require less than 2.5 seconds, are typically performed on most systems on at least a daily basis, and are also performed during crisis situations when time and system resources are carefully managed.

  • Emergency Operations

    Pursuant to Starfleet General Policy and Starfleet Medical Emergency Operations, at least 25% of the officers and crew of the Iridium class are cross-trained to serve as Emergency Medical Technicians, to serve as triage specialists, medics, and other emergency medical functions along with non-medical emergency operations in engineering or tactical departments. This set of policies was established due to the wide variety of emergencies, both medical and otherwise, that a Federation Starship could respond to on any given mission.

    The Mess Hall on Deck 2 can serve as emergency intensive care wards, with an estimated online timeframe of 30 minutes with maximum engineering support. Cargo Bays 1 and 2 also provide additional space for emergency triage centers and recovery overflow. Portable field emitters can be erected for contagion management.

    Pursuant to new Medical Protocols, the entire ship is equipped with holo-emitters for the emergency usage of the Emergency Medical Hologram System. Starships of this type were the first to carry the EMH Mark-III. Standard refit and rotation keeps their EMH up to date with the latest builds.

    Pods are located on almost all decks. Each pod can support a total of eighty-six person-days (meaning, one person can last eighty-six days, two can last for forty-three, etc.). Two pods are reserved for the top four officers in the chain of command on the Iridium class, because they are the last four to leave the ship. These are located on Deck 1, just aft of the bridge. As the number of experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods. The current lifepods are called ASRVs, or autonomous survival and recovery vehicles. The first group of these was delivered in 2337 to the last Renaissance class starship, the USS Hokkaido.

    In situations when the base vessel is not near a habitable system, up to four ASRVs may be linked together in a chain at junction ports to share and extend resources.

    In extreme circumstances or where additional capability is required, the entire bridge module of the Iridium class starship can be ejected and maneuver away on it’s own thrusters. Since this is more time consuming than ejecting pods, this procedure is reserved only for situations where time is not critical.

    Rescue and Evacuation Operations for an Iridium class starship will fall into one of two categories - abandoning the starship, or rescue and evacuation from a planetary body or another starship.

    Rescue Scenarios
    Resources are available for rescue and evacuation to Iridium class starship include:

    The ability to transport 300 persons per hour to the ship via personnel transporters.

    The availability of the 2 Type-9 shuttlecraft to be on hot standby for immediate launch, with all additional             shuttlecraft available for launch in an hours notice. Total transport capabilities of these craft vary due to differing classifications but an average load of 50 persons can be offloaded per hour from a standard orbit to an M Class planetary surface.

    Capacity to support up to 500 evacuees with conversion of the shuttlebays and cargo bays to emergency living quarters.

    Ability to convert the Mess Hall to an emergency triage and medical center.

    Ability to temporarily convert Cargo Bay 1 and 2 to type H, K, or L environments, intended for non-humanoid casualties.

    Abandon-Ship Scenarios
    Resources available for abandon-ship scenarios from an Iridium class starship include:

    The ability to transport 500 persons per hour from the ship via personnel and emergency transporters.

    The availability of the 2 Type-9 shuttlecraft to be on hot standby for immediate launch, with all additional craft available for launch in an hours notice. Total transport capabilities of these craft vary due to differing classifications but an average load of 75 persons can be offloaded per hour from a standard orbit to an M Class planetary surface.

    Protocols also include the use of Lifeboats. Each Iridium class vessel carries 48 of the 6-person variants, which measures 5.6 meters tall and 6.2 meters along the edge of the rectangle. Each Lifeboat can survive longer if they connect together in "Gaggle Mode.”

    Environmental Suits are available for evacuation directly into a vacuum. In such a scenario, personnel can evacuate via airlocks, the flight bay, or through exterior turbolift couplings. Environmental suits are available at all exterior egress points, along with survival lockers spaced throughout the habitable portions of the starship. Standard air supply in an EV suit is 4 hours.

    Though rare, starships occasionally face the horrible concept of a warp core breech. As the primary power source for a starship, the explosive power of a warpcore far surpasses the superstructure and structural integrity field strengths and most often ends in the complete destruction of the starship and anything within a 20km blast radius.

    Modern starships have been equipped for this possibility and have the capability to eject their warpcore. The Iridium class has an ejection port on the forward side of the ventral engineering hull. Magnetic rails inside the channel accelerate the core once disengaged from the ship and ‘fires’ it as far as 2000 meters away from the ship. The ship then moves away from the core as fast as possible under impulse power.

    Should the core not go critical, the Iridium class can recover its warpcore by use of tractor beams and careful manipulation.

    Secondary Core: Emergency ejection of the backup warp core is all but unheard of since the core is never brought online in its storage slot. When in use in the primary core tube, ejection is identical.

  • Logfiles

    Captain's Log, Stardate 85958.4.
    The Iridium has been operating out of Deep Space Nine for eight months now, conducting forays into Dominion- controlled space. While the missions have taken a toll on my people, they remain determined to do whatever it takes to win this war, as do I. We are currently assigned to patrol the Valo System. The situation is calm and sensors do not show unusual things. A welcome relief for the crew after facing some fierce battles, where we have lost eleven crew members over the past months. Let the record show they gave their lives in the performance of their duty. As I believe the powers are yet again balanced in the quadrant, I keep wondering if things are not to quit. I have the strange feeling something is at hand, but for how and were is a total mystery for me. I`ll guess we`ll notice soon enough. I have asked Admiral Quinn some well-earned R and R for the crew. Most of them, including me, haven`t been to earth in over 5 months. I think I speak for the whole crew when I say it'll be good to be home."

    Captain`s log, supplemental.
    The USS Venture is on route to relief us, whereas the Iridium has been ordered to Starbase 74 in orbit around Tarsas III. A routine maintenance check of all systems will be made and certain upgrades completed including the holodeck, with which we've had problems. I anticipate a glowing report. This ship has performed magnificently beyond anyone's expectations. Although it is not Earth, it comes as close to home.

    Captain`s Log, Stardate 85960.5.
    The USS Venture has entered the system to continue the patrol in the Valo System and has relieved us from duty. Before we head out to Starbase 74, we need to do a quick stop at Deep Space Nine to deliver a Vulcan Policital Advisor who traveled along with the Venture."

    Captain's Log, Tactical Update, Stardate 85964.2.
    "The Iridium has returned to Deep Space Nine after its successful patrol in the Valo System. Admiral Quinn and I have recommended that Commander T`fih and the entire Iridium crew be cited for exceptional performance of their duties for the past months. Furthermore I have been in touch with Starfleet Command for debrief, and received some delighted news. The routine maintenance check will be performed at the San Francisco fleetyards and not Starbase 74 due to some logistical problems, although I find that hard to believe. I have expressed my gratitude to Admiral Quinn.

    Captain`s personal log,
    "I feel quite delighted to bring some extra good news to the crew but for me it is with mixed emotions that I record this. I have become quite fond at my stay here at Deep Space Nine, I almost call it home when returning from a mission. I don`t know what it is, maybe I feel the presence of the prophets, or is it that somewhat special energy that surrounds us here. Having a synthale in Quarks Bar or a staff meeting at OPS, it all has a special touch which can`t be found anywhere else. But I`m also glad to get back to earth. Seeing the family, having a holiday in the wilderness. Sleeping in the open sky, looking to the stars from a different view, and wonder... For how long will it take that there can be peace. When will we again go boldly to where no one has gone before. I almost lost the remembrance of being an explorer; my primary goal of becoming a starfleet officer. These are also the times that I miss my father. Over the past months dealing with the Borg, I thought the pain would heal... How could I be so wrong. Being close to my crew, see them do their jobs, makes me proud and has proven to be a better remedy. I think it could be more challenging of adapting me being alone without my crew, then to take on a Klingon battle cruiser. But I`m confident I`ll manage for these three weeks. "Captain`s log, stardate 85966.9. The Iridium is on route to Earth Spacedock for some well-earned R and R. The last eight months have been the most demanding and rewarding of my career. I can only hope that the future will hold even greater challenges."

  • Construction History

    By most accounts, the Iridium class Project was  begun May 5th 2402, the day Starfleet Admiral Quinn, speaking at a gathering of Utopia Planitia Yard technical staff, called for the creation of a new family of fast interstellar vessels. By this date, the Odyssey class was in the final stages of development, but even as Starfleet pressed for large, multi-mission vessels, the need for more smaller vessels was becoming apparent.

    While the USS Enterprise NCC-1701-F underwent final systems installations and testing, Admiral Quinn spoke of the need for many different types of starships, shuttles, and support facilities to meet the growing need of crisis points in the galaxy.

    Among the ship types outlines in the preliminary Starfleet requirement briefs was a fast, powerful, ‘troubleshooter’ initially listed as Platform SV-98. This ship concept, created in basic form by the combined structures groups of San Francisco Fleet Yards and Beta Antares Ship Yards, would need to maintain a low-cruise factor of 8.8 for 20 days, a high-cruise warp of 9.8 for 5 days, and a dash-cruise speed of Warp 9.995 for 24 hours. It would support a crew of 223, would have swappable interior pressurized modules, and would mount defensive weaponry at least equal to the Odyssey-class phasers and photon torpedoes.

    A wide variety of primary mission types for the new ship – from threat-force point interception and large battle group support to covert intelligence gathering – was pared down to space defensive combat to protect Starfleet and Federation assets, and a continued scientific exploration during patrol intervals.

    Starship Geometry:
    The hull configuration adopted the saucer-type shape of previous starship classes, that of primary hull, engineering hull, and nacelles driven by the well-understood physics of warp generation and control. Contributing factors included available shell and framework alloys – Monotanium - Electroceramic Composite with ablative hull armor – plus warp reactor and dilithium crystal morphology, deuterium and anti-matter tankage, shuttlecraft capacity, and impulse reactor size reductions.

    Materials processing, fabrication techniques, and vessel maintenance cycles were evolved directly from those applied to the Intrepid and Sovereign classes.

    By Stardate 80021.5, eight computer warp stress and volumetric studies yielded the first review configuration, SV-98H. This vessel featured a 61” elliptical saucer section integrated with engineering hull, fixed pylons and nacelles, and a large ejectable bridge module to augment the standard lifeboats. No saucer separation capability was required.

    On January 1st 2403, the SV-98 program was officially titled the Iridium class Project. Continued studies of warp fields and their interaction with the space and subspace environments led to six further planform modifications, with data on hull volumetrics, internal volume usage, and simulated warp and impulse performance being analyzed by the Advanced Starship Design Bureau (ASDB) for optimal mission efficiency. By the end of 2403, additional performance data from the USS Sovereign and USS Intrepid shakedown flights had been incorporated into the Iridium warp propulsion simulations.

    Warp Systems:
    In August 2404, an improved flight performance and mass-reduction plan was implemented, dropping the Iridium design from 838,000 to 790,000 metric tons. The move required a change in warp reactor type from a heavier dilithium focus chamber to a dilithium-lined swirl chamber.

    The design of reactor had originally been applied to the Constitution-class starships such as the USS Enterprise NCC-1701, and the return to the swirl chamber allowed Starfleet engineers an opportunity to increase structural integrity and power output.

    The reactor’s magnetic constrictors, matter and antimatter injectors, and plasma transfer conduits (PTCs) were designed to be assembled by computer-controlled formers and gamma welders.

    Advances in warp plasma containment and transport allowed for a hinged pylon. This modification was intended to give the ship a better warp factor-to-reactant usage ratio. It later emerged that it had the fortunate by-product of eliminating the kind of spatial damage caused by earlier designs of warp engine that had been uncovered by Dr. Rabal and Serova (Rabal, Journal of Warp Dynamics Vol. 1137).

    The complete warp core was designed from the outset to be eject-able in case of an emergency. Components for a second core were stored within the engineering hull, though assembly and flight testing by a crew in deep space could take up to a week.

    Second Review: The second review of the hull configuration was completed in February 2406. Warp field stresses and space environment concerns lead to a more streamlined primary hull and nacelles which were designed to reduce interstellar drag.

    Other changes from first review hull included smaller warp coil sets, larger shuttle bay capacity, crew reduction to 168, smaller Deck 1 module, and increased internal space for laboratories, storage, and consumables.

    The forward auxiliary deflector remained in the second review hull, through warp and impulse performance tests suggested that a thinner, edge-mounted unit might reduce the Particles and Field Drag Index (PFDI) from 0.0033 to 0.0009. The larger figure was within tolerances and the deflector was integrated into the hull with minor rerouting of EPS and ODN conduits and associated controller hardware.

    Design Freeze:: The third review froze the Iridium configuration on October 2407, with initial fabrication orders for seven vessels.

    Computer, Human, and Vulcan analysis recommended changes to the primary hull on the forward edge, Deck 1 and 2 surface contours, and aft attachment blends to the engineering hull, all as a result of warp efficiency simulations.

     Structures and systems that were not fully integrated by the third review were accepted as yard changes, and upgrades would be applied to the ship as it was constructed.

    Final systems improvements designed and approved for installation by April 2408 included phasers, lifeboats, RCS thruster quads, gravity generators, Multi-directional Sensor Array (MSA), and the AeroShuttle MKII.

    Vessel frame IC-208, USS Iridium NX-98646, was the first ship to receive all hardware as original installations. (A. Young, Starfleet Construction Proceedings, Data Index RI-965/38/456).

    It is interesting to note that defensive weapon deployments on the Iridium pathfinder design fluctuated over a wide range of types and numbers of devices, as Starfleet planners wrestled with decisions over mission types, time between starbase resupply opportunities, and suitability to particular weapons classes to available power systems and launcher hardware.

    Five phaser emitters –two dorsal, to ventral, one ventral lower – and two forward photon torpedo launchers grew to 13 phaser emitters –adding two dorsal aft, two ventral aft, two pylon, two dorsal fantail – and six photon torpedo launchers. The additional aft-firing tubes and increased phaser coverage insured that the Iridium class could counter most known and predicted threat vessels of similar size and mass, in battle group, escorted, or solitary operation scenarios.

    Lifeboats were enlarged slightly to accommodate six crew, up from the original four. The relatively small volume lost within the starship could also be used to give each lifeboat an operating lifetime of almost 18 months, and a total impulse range of 0.45 light-years. Jettisonable hatches were replaced by hinged covers in the event that shipboard emergencies were averted following pod launch.

    Improved communications and life-support systems could be shared through the docking of multiple lifeboats in ‘gaggle mode’, first proven with the Galaxy class.

    EPS System Upgrades:
    The RCS maneuvering thrusters and gravity generators shared key electro-plasma system (EPS) technology for both the production and distribution of high-energy plasma. The RCS microfusion reactors and thrust vectored nozzles relied on redundant sets of magnetic valves and polished felinium tritonide conduits to precisely rotate the Iridium and drive it at low velocities.

    These same conduits and valves were designed into the new gravity plating, a carpet of thousands of miniaturized graviton generators, each measuring 3.23 cm across. The hexagonal valves responded to plasma pressure variations, averaging out power distribution, and allowing for up to 10 percent generator failure without a perceptible change in local gravity. In earlier starships, larger and fewer graviton devices had occasionally produced unpleasant balance and minor nausea effect, particularly in rookie crewmembers.

    Sensor Systems:
    The Multi-directional Sensor Array was actually 14 separate arrays that were synchronized with dedicated Optical Data Network (ODN) connections, the main and auxiliary computer cores and processing commands that synthesized a total view of the space environment 8500 times per second. The MSA, while short-range, worked in concert with the navigational deflector and long-range sensor instruments.

    The AeroShuttle Type II was the only upgraded component to the Iridium class that remained in the development cycle long after the other major systems had been frozen and released for fabrication and assembly. Based on the existing Starfleet runabout platform, the AeroShuttle was given a 450 percent increase in atmospheric flight and hover endurance over standard shuttlecraft. This was accomplished through the use of hybrid microfusion and EM driven airflow coil engines. Although the AeroShuttle Type II spaceframe and basic systems were completed on Stardate 76875.3, final outfitting of mission-specific hardware was delayed until simulations and flight testing with the USS Iridium could be completed.

    All seven Iridium class ships in the initial procurement were constructed at the San Francisco Fleet Yards in Earth orbit, minus their backup warp core, and also lacking their final outer surface plating and distinctive coloration. Each vessel crossed the distance from Earth to Antares Fleet Yards under low warp speed, recording systems performance data on the way.

    Commssioning Date:
    Iridium’s core installation took place on December 10th 2408. With assembly and internal system checks completed, the official launching ceremony of the USS Iridium occurred at San Fransisco fleet yards Earth on January 14th 2409 at 2222 hours GMT.
    A 15-day series of impulse tests, which verified the integrity of the vessel and systems operation at sublight velocities, culminated in Iridium accelerating to Warp 1.03 with the USS Gemini flying formation for engineering support and emergency backup. Three weeks of warp flight tests added to the Iridium class knowledge base and insured that Iridium’s computer cores and bio-neural gel packs could receive operational programming loads for deployment in the Alpha Beta and Gamma Quadrant.

    USS Iridium, under the command of Vice Admiral SparC, received her first patrol assignment on March 10th 2409. All in-flight systems data continued to be transmitted to Starfleet Command for evaluation along a range of velocities from inertial stop to Warp 9.998 and for distances up to 45 light-years, with subspace comm relays handling the encrypted telemetry loop. Subsequent operations validated the effectiveness of the class design and upgrades from previous Starfleet vessels.